NFT Types

There are currently three types of NFTs available to use inside Muzzle Run Football.

Managers

Managers are a collection of NFTs that allow you to scout (mint) new players. There is an uncapped number of Coaches that will be available for circulation. Abilities

  • Mangers can be minted and attached to a team. They impact the way a team plays and recruit new players to the club.

  • Managers will play a role in each game and be an influencing factor in how the team plays. See Mangers Mint for more details.

Skills (Public information displayed on the Coach NFT, each Stat point below will range from 50-100)

  • Tactical

    • the higher the tactical stat, the better the strategy a team will generally play

  • Technical

    • the higher the technical stat, the higher the success rate with big shots, tricky passes and tackles across all players on the field

  • Vision

    • the higher the vision, the more success players will have with marking, on-field decision making and finding space during a match

  • Defence

    • the higher the defence stat, the more likely all players will play at their maximum defensive potential. ie. tackling, marking, goalkeeping

  • Offense

    • the higher the offence stat, the more likely all players will play at their maximum offensive potential ie. passing, shooting, dribbling

  • Leadership

    • the higher the leadership stat, the more likely all players will play to their maximum potential each game

Special

  • Experience (the higher the experience, the more success players will have during big moments, big games and finding an edge on the field)

Note: A Manager's experience grows over time based on their duration with the team, the number of games they participate in, and their victories. Larger-scale matches contribute more significantly to the accumulation of experience.

Players

Players are a collection of NFTs that will be attached to team(s) to play for and earn $FROTH. There is an uncapped supply but can only enter the ecosystem by being recruited (minted) by a Coach. There are many variations to collect which are distributed randomly based on a rarity percentage. Skills (Public information displayed on the Player NFT, each Stat point below will range from 50-100)

  • Offense

    • the higher the offense, the more likely a player will play at their maximum offensive potential ie. Improved passing, shooting, dribbling

  • Defensive

    • the higher the defense, the more likely a player will play at their maximum defensive potential ie. Improved marking, tackling

  • Mental

    • the higher the mental ability, the more likely a player will play at their maximum mental potential ie. Improved decision making, execution, confidence

  • Ability

    • the higher the ability, the more likely a player will play at their maximum physical ability potential ie. Improved speed, agility, acceleration, fitness and strength

  • Form

    • the higher the form, the more likely a player will play at their maximum potential ie. Improved all round play and performance

Note: A higher base statistic in a player does not guarantee superior performance to others in that area. Instead, this statistic indicates the potential or likelihood of the player performing at their maximum ability in that specific aspect of the game.

Special

  • Boot Preferences (Left, Right, Both)

  • Experience (the higher the experience, the more success a player will have during big moments, big games and finding an edge on the field)

  • Leadership Capabilities (for Captaincy and Vice Captaincy)

  • Positions (players will have preferred positions stated on the card, beyond that is up to player discovery)

Training

  • Players can be trained in two different types of training sessions, permanent (which would improve their base stats) and temporary (which would improve their form)

Abilities

  • Players can be signed to a team, play simulated matches and tournaments earning $FROTH

Trainer

Trainers are a collection of NFTs that allow you to train and improve players condition. There is an uncapped supply of trainers.

Training

  • Trainers focus on the strength and conditioning of players. Trainers will be a part of the training process of each player, a trainer will be selected and assist with each training session (permanent and temporary).

  • Trainers have skills stated which will impact training sessions of players.

Abilities

  • Trainers allow you to train your players

Skills

  • Greatly skilled trainers will improve the chances of a player having a good training session while lesser skilled trainers can still have great training sessions, on average the better trainers will have better training sessions. Trainers skill will become evident after a few training sessions.

Team

Made up of a coach and minimum 11 players with optional substitution players. Teams will belong to a club and be created by the manager (a Muzzle Run player).

Abilities

  • Teams can participate in tournaments, friendlies and paid matches that award $FROTH

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