NFT Types
There are currently three types of NFTs available to use inside Muzzle Run Football.
Managers
Managers are a collection of NFTs that allow you to scout (mint) new players. There is an uncapped number of Coaches that will be available for circulation. Abilities
Mangers can be minted and attached to a team. They impact the way a team plays and recruit new players to the club.
Managers will play a role in each game and be an influencing factor in how the team plays. See Mangers Mint for more details.
Skills (Public information displayed on the Coach NFT, each Stat point below will range from 50-100)
Tactical
the higher the tactical stat, the better the strategy a team will generally play
Technical
the higher the technical stat, the higher the success rate with big shots, tricky passes and tackles across all players on the field
Vision
the higher the vision, the more success players will have with marking, on-field decision making and finding space during a match
Defence
the higher the defence stat, the more likely all players will play at their maximum defensive potential. ie. tackling, marking, goalkeeping
Offense
the higher the offence stat, the more likely all players will play at their maximum offensive potential ie. passing, shooting, dribbling
Leadership
the higher the leadership stat, the more likely all players will play to their maximum potential each game
Special
Experience (the higher the experience, the more success players will have during big moments, big games and finding an edge on the field)
Note: A Manager's experience grows over time based on their duration with the team, the number of games they participate in, and their victories. Larger-scale matches contribute more significantly to the accumulation of experience.
Players
Players are a collection of NFTs that will be attached to team(s) to play for and earn $FROTH. There is an uncapped supply but can only enter the ecosystem by being recruited (minted) by a Coach. There are many variations to collect which are distributed randomly based on a rarity percentage. Skills (Public information displayed on the Player NFT, each Stat point below will range from 50-100)
Offense
the higher the offense, the more likely a player will play at their maximum offensive potential ie. Improved passing, shooting, dribbling
Defensive
the higher the defense, the more likely a player will play at their maximum defensive potential ie. Improved marking, tackling
Mental
the higher the mental ability, the more likely a player will play at their maximum mental potential ie. Improved decision making, execution, confidence
Ability
the higher the ability, the more likely a player will play at their maximum physical ability potential ie. Improved speed, agility, acceleration, fitness and strength
Form
the higher the form, the more likely a player will play at their maximum potential ie. Improved all round play and performance
Note: A higher base statistic in a player does not guarantee superior performance to others in that area. Instead, this statistic indicates the potential or likelihood of the player performing at their maximum ability in that specific aspect of the game.
Special
Boot Preferences (Left, Right, Both)
Experience (the higher the experience, the more success a player will have during big moments, big games and finding an edge on the field)
Leadership Capabilities (for Captaincy and Vice Captaincy)
Positions (players will have preferred positions stated on the card, beyond that is up to player discovery)
Training
Players can be trained in two different types of training sessions, permanent (which would improve their base stats) and temporary (which would improve their form)
Abilities
Players can be signed to a team, play simulated matches and tournaments earning $FROTH
Trainer
Trainers are a collection of NFTs that allow you to train and improve players condition. There is an uncapped supply of trainers.
Training
Trainers focus on the strength and conditioning of players. Trainers will be a part of the training process of each player, a trainer will be selected and assist with each training session (permanent and temporary).
Trainers have skills stated which will impact training sessions of players.
Abilities
Trainers allow you to train your players
Skills
Greatly skilled trainers will improve the chances of a player having a good training session while lesser skilled trainers can still have great training sessions, on average the better trainers will have better training sessions. Trainers skill will become evident after a few training sessions.
Team
Made up of a coach and minimum 11 players with optional substitution players. Teams will belong to a club and be created by the manager (a Muzzle Run player).
Abilities
Teams can participate in tournaments, friendlies and paid matches that award $FROTH
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